@startuml
sprite $turned_in [48x48/16] {
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}


!define MATERIAL_TURNED_IN(_alias) ENTITY(rectangle,black,turned_in,_alias,MATERIAL TURNED_IN)
!define MATERIAL_TURNED_IN(_alias, _label) ENTITY(rectangle,black,turned_in,_label, _alias,MATERIAL TURNED_IN)
!define MATERIAL_TURNED_IN(_alias, _label, _shape) ENTITY(_shape,black,turned_in,_label, _alias,MATERIAL TURNED_IN)
!define MATERIAL_TURNED_IN(_alias, _label, _shape, _color) ENTITY(_shape,_color,turned_in,_label, _alias,MATERIAL TURNED_IN)
skinparam folderBackgroundColor<<MATERIAL TURNED_IN>> White
@enduml